Some other changes that I hope to make soon from other feedback. I will agree that the first room is a little hard, maybe I'll change the enemies there just to ease people into things. I do think my game is very fast paced, so people tend to jump into the unknown sometimes which is risky in any game. ![]() They have set spawn locations for the most part. Not sure how I can make the enemies feel fairer. The foreground ones don't have outlines and are slightly duller looking, but I think it's not enough that it happens to a lot of players. I have had a lot of people say that about the pillars, so I'll put that on my to-do as to thinking how to differentiate them more. It's tricky finding a best default for all players I feel like. My favorite setup is actually using the numpad keys for those three, but I didn't set those as default because some keyboards don't have those. There are options to change them in the game menus if you prefer other setups. ![]() ![]() Thanks for playing and for the feedback Yrbiax! I did the attack jump and dash as B,N,M as the default because it avoids key ghosting which is common with cheap keyboards.
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